I propose using games to give Lunc vitality. Burn Lunc in another more useful way.
To revitalize Lunc, we cannot rely on it being just another meme coin. We must make it useful, and relying solely on taxes to consume Lunc is too limited.
It should be noted that the linkage between Lunc and USTC has proven to be a failure and a fanciful idea. Instead, we should focus on finding scenarios where Lunc can be used, which is the key to enhancing its value.
I propose using games to give Lunc vitality. For example, when Lunc becomes the currency in a certain game, players can use it to purchase character skins, which can also be sold publicly for a fixed price, say $100, without adjusting the Lunc price. Lunc serves as a medium for player-to-player transactions. When a player purchases an initial skin for $100 and later decides to sell it, they inevitably have to sell it to other players at a price lower than $100, say $90. When the transaction is complete, the $90 worth of Lunc becomes a skin and is irreversible, which is equivalent to the Lunc being burned. As the game develops, skin prices decrease, and players can maintain the value of their skins by reducing the amount of Lunc sold. A small transaction tax should be imposed on player-to-player transactions to prevent unlimited transactions.
There are already examples of finished products, such as the Diablo 2 remake, where players trade using so-called runes or rely on dollars. Why can’t Lunc be integrated to provide comprehensive trading guarantees?
Game company revenue will not be affected by the player market, as the tradable nature of skins will attract more players to purchase them. The transaction tax between players can be used to generate revenue for the game company. Lunc will bring popularity and attract investors to the game.
The benefits of Lunc are that with the addition of more players, Lunc gains more popularity. This attracts a group of vibrant young people, not just investors focused solely on profit. Lunc has actual value and can be burned.
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I am also willing to join the team if the Lunc maintenance team accepts me. In China, many game companies are unable to set fees within their games due to licensing issues. However, if these games can be released internationally, they are not restricted by licensing issues and can make a profit. I hope to invite these companies to join Lunc, release their products, and let Terra advertise for them, creating a win-win situation.
I also proposed it in text proposal 11449.